A per-server currency members earn, send, steal and gamble. Fifteen settings; the defaults are playable but deliberately generous, so read the balance notes before changing anything.
| License | Premium |
| Tabs | Overview · Settings |
1–32 characters · default coins
The word shown after amounts: 150 coins. Rename it to fit your server — credits, gems, doubloons.
1–32 characters · default 🪙
Shown next to amounts in money replies. A unicode emoji or a custom <:name:id> from a server Cloudy
is in.
0–1000000 · default 100
Granted the first time a member appears in the economy. This is the reference point for every other number — a starting balance of 100 with a daily reward of 150 means day one already doubles it.
0–1000000 · default 150
Paid out by /daily.
0–168 hours · default 24
Wait time between /daily claims. 24 hours is what makes it "daily"; 12 makes it twice-daily, which
doubles the income of the whole server.
0–1000000 · default 2500
The lowest amount /work can pay.
0–1000000 · default 5000
The highest amount /work can pay. Each /work rolls a random amount between the two.
0–168 hours · default 24
Wait time between shifts.
/rob lets a member try to steal from another. It is the most socially loaded feature in the
plugin — communities either love it or ban it.
0–100 % · default 50
Probability that a /rob attempt succeeds. 0 makes robbing always fail (and always cost the
penalty), which is a way to keep the command visible but pointless.
0–1000000 · default 1
Lowest amount a successful rob takes.
0–1000000 · default 100
Highest amount a successful rob takes. Again, max must be ≥ min.
0–1000000 · default 125
Amount the robber loses when the attempt fails.
0–168 hours · default 6
Wait time between attempts.
0.5 × 50 − 0.5 × 125 = −37.5 coins. Robbing is intentionally a losing bet on
average, so it stays a gamble instead of an income stream. If you raise the maximum haul, raise the penalty with it.1–1000000 · default 1
Smallest stake allowed in /slots and /coinflip.
1–10000000 · default 10000
Largest stake allowed. Max must be ≥ min.
A low maximum keeps gambling recreational. A high one lets a member wipe out their balance — or double it — in a single command, which tends to end with them asking staff for a reset.
| Command | Does |
|---|---|
/balance | View your balance |
/daily | Claim the daily reward |
/work | Earn a random amount between the work bounds |
/send-coins | Send coins to another member |
/rob | Attempt to steal from another member |
/slots | Play slots |
/coinflip | Flip a coin |
/economy-leaderboard | Show the richest members |
The defaults produce a lot of currency: /work alone pays 2500–5000 per day against a starting
balance of 100. If your economy is meant to feel scarce — because coins buy something, for instance
animals — scale the payouts down before members accumulate millions.
A tighter starting point:
| Setting | Default | Tighter |
|---|---|---|
| Starting balance | 100 | 100 |
| Daily reward | 150 | 100 |
| Work payout | 2500–5000 | 50–150 |
| Bet maximum | 10000 | 500 |
Resetting the server on Server defaults deletes every balance permanently.