Plugins

Economy

Premium
Virtual currency with daily rewards, work, robbing and gambling — all fifteen settings, their ranges and how they interact.

A per-server currency members earn, send, steal and gamble. Fifteen settings; the defaults are playable but deliberately generous, so read the balance notes before changing anything.

LicensePremium
TabsOverview · Settings

Currency

Currency name

1–32 characters · default coins

The word shown after amounts: 150 coins. Rename it to fit your server — credits, gems, doubloons.

Currency emoji

1–32 characters · default 🪙

Shown next to amounts in money replies. A unicode emoji or a custom <:name:id> from a server Cloudy is in.

Starting balance

0–1000000 · default 100

Granted the first time a member appears in the economy. This is the reference point for every other number — a starting balance of 100 with a daily reward of 150 means day one already doubles it.

Daily & work

Daily reward

0–1000000 · default 150

Paid out by /daily.

Daily cooldown

0–168 hours · default 24

Wait time between /daily claims. 24 hours is what makes it "daily"; 12 makes it twice-daily, which doubles the income of the whole server.

Work min payout

0–1000000 · default 2500

The lowest amount /work can pay.

Work max payout

0–1000000 · default 5000

The highest amount /work can pay. Each /work rolls a random amount between the two.

The maximum must be greater than or equal to the minimum. A payload with an inverted range is rejected outright rather than saved and clamped later.

Work cooldown

0–168 hours · default 24

Wait time between shifts.

Robbing

/rob lets a member try to steal from another. It is the most socially loaded feature in the plugin — communities either love it or ban it.

Rob success chance

0–100 % · default 50

Probability that a /rob attempt succeeds. 0 makes robbing always fail (and always cost the penalty), which is a way to keep the command visible but pointless.

Rob min steal

0–1000000 · default 1

Lowest amount a successful rob takes.

Rob max steal

0–1000000 · default 100

Highest amount a successful rob takes. Again, max must be ≥ min.

Rob penalty

0–1000000 · default 125

Amount the robber loses when the attempt fails.

Rob cooldown

0–168 hours · default 6

Wait time between attempts.

With the defaults — 50 % chance, 1–100 stolen (about 50 on average), 125 lost on failure — an attempt is worth roughly 0.5 × 50 − 0.5 × 125 = −37.5 coins. Robbing is intentionally a losing bet on average, so it stays a gamble instead of an income stream. If you raise the maximum haul, raise the penalty with it.

Bet limits

Minimum bet

1–1000000 · default 1

Smallest stake allowed in /slots and /coinflip.

Maximum bet

1–10000000 · default 10000

Largest stake allowed. Max must be ≥ min.

A low maximum keeps gambling recreational. A high one lets a member wipe out their balance — or double it — in a single command, which tends to end with them asking staff for a reset.

Commands

CommandDoes
/balanceView your balance
/dailyClaim the daily reward
/workEarn a random amount between the work bounds
/send-coinsSend coins to another member
/robAttempt to steal from another member
/slotsPlay slots
/coinflipFlip a coin
/economy-leaderboardShow the richest members

Balancing notes

The defaults produce a lot of currency: /work alone pays 2500–5000 per day against a starting balance of 100. If your economy is meant to feel scarce — because coins buy something, for instance animals — scale the payouts down before members accumulate millions.

A tighter starting point:

SettingDefaultTighter
Starting balance100100
Daily reward150100
Work payout2500–500050–150
Bet maximum10000500
Changing payouts does not rebalance existing balances. Members who earned millions under the old numbers keep them, and a leaderboard frozen by early adopters is hard to fix without a reset. Decide early.

Resetting the server on Server defaults deletes every balance permanently.