Plugins

Economy

Premium
Virtual currency with daily rewards, work, robbing and gambling — all fifteen settings, their ranges and how they interact.

A per-server currency members earn, send, steal and gamble. Fifteen settings; the defaults are playable but deliberately generous, so read the balance notes before changing anything.

LicensePremium
TabsSettings · Commands

Currency

Currency name

1–32 characters · default coins

The word shown after amounts: 150 coins. Rename it to fit your server — credits, gems, doubloons.

Currency emoji

Default 🪙

Shown next to amounts in money replies. Pick a unicode emoji or a custom emoji from a server Cloudy is in. The field cannot be left empty — the bot always needs a symbol to print.

Starting balance

0–10000 · default 100

Granted the first time a member appears in the economy. This is the reference point for every other number — a starting balance of 100 with a daily reward of 150 means day one already doubles it.

Daily & work

Daily reward

0–5000 · default 150

Paid out by /daily.

Daily cooldown

0–168 hours · default 24

Wait time between /daily claims. 24 hours is what makes it "daily"; 12 makes it twice-daily, which doubles the income of the whole server.

Work min payout

0–20000 · default 2500

The lowest amount /work can pay.

Work max payout

0–20000 · default 5000

The highest amount /work can pay. Each /work rolls a random amount between the two.

The maximum must be greater than or equal to the minimum. The dashboard only saves the fields you changed, and the check runs when both bounds are part of the same save — change them together and an inverted range is rejected outright rather than saved and clamped later.

Work cooldown

0–168 hours · default 24

Wait time between shifts.

Robbing

/rob lets a member try to steal from another. It is the most socially loaded feature in the plugin — communities either love it or ban it.

The target must hold at least the minimum steal amount; otherwise the attempt is refused without starting the cooldown or costing the penalty. A member who has never used the economy holds the starting balance — the same amount /balance shows for them — so they can be robbed like anyone else.

Rob success chance

0–100 % · default 50

Probability that a /rob attempt succeeds. 0 makes robbing always fail (and always cost the penalty), which is a way to keep the command visible but pointless.

Rob min steal

0–1000 · default 1

Lowest amount a successful rob takes. A successful rob always takes at least 1 coin, so 0 works like 1, and a member with an empty wallet cannot be robbed.

Rob max steal

0–5000 · default 100

Highest amount a successful rob takes — never more than the target actually holds. Again, max must be ≥ min.

Rob penalty

0–5000 · default 125

Amount the robber loses when the attempt fails. A member who holds less than the penalty cannot rob at all — otherwise emptying the wallet first (say, onto an alt) would make every attempt a free roll. Cloudy says so and no cooldown starts.

Rob cooldown

0–72 hours · default 6

Wait time between attempts.

With the defaults — 50 % chance, 1–100 stolen (about 50 on average), 125 lost on failure — an attempt is worth roughly 0.5 × 50 − 0.5 × 125 = −37.5 coins. Robbing is intentionally a losing bet on average, so it stays a gamble instead of an income stream. If you raise the maximum haul, raise the penalty with it.

Bet limits

Minimum bet

1–1000 · default 1

Smallest stake allowed in /slots and /coinflip.

Maximum bet

1–100000 · default 10000

Largest stake allowed. Max must be ≥ min.

/coinflip additionally caps its stake at 10000 in the command itself, whatever the maximum bet says; /slots takes any stake up to the maximum bet.

A low maximum keeps gambling recreational. A high one lets a member wipe out their balance — or double it — in a single command, which tends to end with them asking staff for a reset.

Commands

CommandDoes
/balance [user]View your balance, or another member's
/dailyClaim the daily reward
/workEarn a random amount between the work bounds
/send-coins user amountSend coins to another member
/rob userAttempt to steal from another member
/slots amountSpin three reels — a pair pays 1.5×, three of a kind 2× to 25× depending on the symbol
/coinflip user amountChallenge a member for the stake; they have 60 seconds to accept, the winner takes it from the loser
/economy-leaderboardShow the ten richest members

Balancing notes

The defaults produce a lot of currency: /work alone pays 2500–5000 per day against a starting balance of 100. If your economy is meant to feel scarce — because coins buy something, for instance animals — scale the payouts down before members accumulate millions.

A tighter starting point:

SettingDefaultTighter
Starting balance100100
Daily reward150100
Work payout2500–500050–150
Bet maximum10000500
Changing payouts does not rebalance existing balances. Members who earned millions under the old numbers keep them, and a leaderboard frozen by early adopters is hard to fix without a reset. Decide early.

Resetting the server on Server defaults deletes every balance permanently.