Members buy animals with the economy currency and look after them: feed, play, collect and train. This plugin is the main coin sink for the Economy — the two are designed to be configured together.
| License | Premium |
| Depends on | Economy for the currency |
Four rarities, four prices, all in economy coins.
| Setting | Range | Default |
|---|---|---|
| Common price | priceCommon · 0–1000000 | 50 |
| Rare price | priceRare · 0–1000000 | 150 |
| Epic price | priceEpic · 0–1000000 | 300 |
| Legendary price | priceLegendary · 0–1000000 | 500 |
/work pays 2500–5000
per day — which buys five legendary animals a day and makes the whole shop trivial.Either scale the animal prices up (say 500 / 2500 / 8000 / 25000) or scale the economy payouts down.
Doing neither is the single most common misconfiguration of this pair.Nothing enforces that the prices increase with rarity — the order above is a convention, not a rule.
How long members must wait between caring for their animal. All in minutes, range 0–10080 (7 days), all defaulting to 60.
How often an animal produces coins. This is the income side of the plugin — shorten it and animals pay for themselves quickly, lengthen it and owning one is mostly cosmetic.
Between training a skill or an ability.
0 on any of these removes the wait entirely, which turns the action into a button members can spam.
Keep at least a few minutes on collect.1–1000 · default 10
The highest level a skill can reach.
1–1000 · default 10
The highest level an ability can reach.
Caps give long-term players an end state. Raising them later is safe — nobody loses progress. Lowering them below what members already reached is not, so start conservative.
| Command | Does |
|---|---|
/animal-shop | Open the shop |
/buy-animal | Buy an animal |
/my-animal | Show your animals |