Plugins

Animals

Premium
A pet system paid for with economy coins — rarity prices, care cooldowns and level caps.

Members buy an animal with the economy currency and look after it: feed, play, collect and train. Each member owns one animal at a time. This plugin is the main coin sink for the Economy — the two are designed to be configured together.

LicensePremium
Depends onEconomy for the currency

Shop prices

Four rarities, four prices, all in economy coins.

SettingRangeDefault
Common pricepriceCommon · 0–1000050
Rare pricepriceRare · 0–10000150
Epic pricepriceEpic · 0–10000300
Legendary pricepriceLegendary · 0–10000500
These defaults assume a tight economy. With the default economy settings, /work pays 2500–5000 per day — which buys the most expensive animal on day one and makes the whole shop trivial.Either scale the animal prices up (say 500 / 2000 / 5000 / 10000) or scale the economy payouts down. Doing neither is the single most common misconfiguration of this pair.

Nothing enforces that the prices increase with rarity — the order above is a convention, not a rule.

Action cooldowns

How long members must wait between caring for their animal. All in minutes, range 0–1440 (24 hours), all defaulting to 60.

Feed cooldown

Play cooldown

Collect cooldown

How often an animal produces coins. Collecting pays 10 + 2 × level + happiness ÷ 10 coins and only works once every one of the animal's skills has reached 30 % of the max skill level (rounded up — level 3 with the default cap). This is the income side of the plugin — shorten it and animals pay for themselves quickly, lengthen it and owning one is mostly cosmetic.

Training cooldown

Between two skill trainings — and, on a separate timer, between two ability trainings.

0 on any of these removes the wait entirely, which turns the action into a button members can spam. Keep at least a few minutes on collect.

Level caps

Max skill level

1–100 · default 10

The highest level a skill can reach.

Max ability level

1–100 · default 10

The highest level an ability can reach.

Caps give long-term players an end state. Raising them later is safe — nobody loses progress. Lowering them below what members already reached is not, so start conservative.

Commands

CommandDoes
/animal-shopList every animal by rarity with the current prices
/buy-animal typeBuy an animal from the catalogue
/my-animalShow your animal, with buttons to feed, play, train and collect

Behaviour notes

  • Prices are charged against the economy balance. Animals need the Economy plugin: while it is switched off (or its licence is gone), buying, caring and collecting are refused with a short note, so set the two up together.
  • One animal per member: /buy-animal is refused while you already own one.
  • Cooldowns apply per member, not per server.
  • Level-ups pay out coins as well — 5 × the new level.
  • Amounts are shown with your server's currency symbol from the Economy settings.
  • Hunger, happiness and energy change with time whether or not anyone presses a button: caring often does not stop an animal from getting hungry, and resting regains energy at the same pace.
  • Changing prices does not refund or re-charge anything already bought.
  • Resetting the server on Server defaults deletes every animal.
  • The release confirmation is tied to the animal it was shown for: an old confirmation can never release an animal bought later, and Cancel removes the buttons.